![]() There’s the feeling that everything is new and never before seen a feeling I get that I could actually be part of the story of that MMO. I felt it was super important to get in on MMOs when they first launch, if possible. Same thing that had happened with EQ2’s player quests. I get it - the most popular quests were trivial quests that gave easy awards. ![]() ![]() When Neverwinter started abandoning the Foundry, I didn’t stay much longer. I gained some experience in level design and gained a real appreciation for those who do that for a living. There was a great community of quest developers that I joined with much excitement. I busily started translating EverQuest into Neverwinter, even once winning an award for best player-created quest. Still, I discovered their Foundry, their gateway to player-created quests and dungeons. I didn’t get in many dungeon groups, so I wasn’t able to gear up sufficiently to raid. I was in a guild, had a lot of friends, did some raids. I eventually left STO to focus entirely on Neverwinter. I played that alongside one of their other MMOs, Neverwinter. I did the same with Cryptics’ Star Trek Online (a game I’d been waiting for, for years). I think I left just before it went free to play, but I really enjoyed having Rift be part of my gamer identity. RiftĪs it turned out, the first major MMO that was released after I made this pledge was Trion Worlds’ “Rift”. If I made that challenge, I’d know what to do when I sat down to game. I’d join a guild, I’d level up, grind gear, go on raids, see all that I could see and make some memories along the way. The challenge was simply this: to play a MMO as my main game for at least a year. ![]() A long, long time ago, in a different blog, I was frustrated with myself for trying and abandoning so many MMOs. ![]()
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January 2023
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